My character
is Uccello. He is a painter that bought a block of land in the countryside. The
site sits on a small road and has views onto a valley. My character doesn't
like interacting with others and his way of engaging with his surroundings is
by painting them.
My idea that
I wanted to carry through my four designs was a thick curved wall that
surrounds the front of the site. I chose to use a wall instead of a tower
because I felt my character needed something larger to protect him from the
surroundings. This wall helps create his own environment and makes him feel
safe. Each design pushes him to engage with the surrounding environment more
and more.
Design 1:
Design 1 is my first computer
model. I have split it into three buildings (1 contains living areas and
kitchen, 2 contains his study and 3 contains a bedroom and bathroom). Each
building in design 1 is connected, but I have tried to encourage him to go out
into the environment by making each building have an entrance that is only
accessible by going outside. The buildings are joined back to the wall with
timber beams, these beams help define the boundary of his property and let him
still feel like he is in an enclosed space when he is inside. In these outside
spaces one wall is clad in metal that reflects an image of him so he can see
everything around him and also see the progress he is making by being outside.
All of the windows in this building are small and not at normal eye level,
allowing him to choose when he engages with the outside environment.
Design 2:
Design 2 is my first hand
made model. In this design I have made two curved walls and connected them
using glass. I chose to do this so that if he has to go outside his property he
has the time to think and prepare himself on the journey, this corridor also
allows him to prepare himself if he has any visitors. In this design I have
chosen to have the buildings showing the boundary of the site and created
outside spaces within this boundary. I have also made breaks in these buildings
allowing him to venture outside. Once again the 3 buildings are split and he is required to
make a journey to move between them. I have chosen to add water in this design,
surrounding building 1. This water pushes him out of his comfort zone by making
him cross it to enter and exit but also allows him to reflect himself so he can
see his progress is making and also allow him to see above him.
Design 3:
Design 3 is my second
computer model. In this design I have
gone back to using one curved wall. This design pushes him to use the space
surrounding the buildings even more. A larger decking is attached to building 3
(his studio, unit 6). To get from his studio to the decking he must climb over
a large rectangular ledge. This ledge helps separate him from the surrounding
environment and allows him to chose when he wishes to leave the safety of his
studio. I have used water again in this design, but this time the water
connects all of the buildings. The most direct route between all of the
buildings is to cross the water but I have designed it so he can enter the
buildings other ways, but these ways he has to go around the buildings, pushing
him into the environment even more.
Design 4:
Design 4 is my second hand
made model. In this design I have pushed my client as far as I can. I have put
buildings 1 and 3 on the ground level and made building 2 (his studio) sit on
top of building 1. I have also included a lot more windows and sky lights in
this design pushing him to look outside and engage. Buildings 1 and 3 are still
connected by timber beams to make him feel safe and are separated from the
ground by timber beams that run beneath them. There is water that runs along
building 1, allowing him to catch his reflection from within this building and
building 2 above. Building 2 is a glass box that sits on the timber beams that
connect the two buildings below. The studio is cantilevered on two sides really
pushing him to feel like he is part of the environment but still safe within
the glass. By putting the studio on top he is now able to see over the wall,
which means others can now see him, which would really push his limits and test
how much he is willing to engage with others and let them engage with him!






